Some wisdom for indie devs from an expert
Pro & Indie game dev George Broussard started an interesting thread on Elon’s musky tweetsack this morning.
According to his tweetsack profile, George “co-founded original 3D Realms/Apogee. Published, funded & created many games,” and is “known for Duke Nukem 3D.”
As someone who tries to switch engines at least twice during every project, I can report that I find it helps me to avoid focus and keep my projects from completion, which appear to be two goals I’m rather determined to pursue.
Below are a couple of posts and replies from that thread I found valuable.
You can check the thread out for yourself here.
This is Mr. Broussard’s tweetsack profile.
Switch to Mastodon for God’s sake, everyone.
This is a great one. My next devlog will be a definition of my “Minimum Viable Product” for Station Infestation. Thanks, Tony.
I agree with both of these bits of wisdom. Two points from me (someone who has hardly finished a game, let alone released one):
1. $2-$5 isn’t much to ask for something you poured your heart into, unless it just sucks. Does it? Don’t ask for money. How do you know? Ask people. If no one is willing to pay it, well, then you know where you stand.
2. If you’re not willing to polish enough to reach a money-worthy threshold of quality, then you’re a hobbyist. Embrace it, but don’t expect anyone to want to throw down.
3. Over 10,000 games were released on Steam last year. Let that sink in.
(Okay, three points.)
One last comment from the thread:
This one is absolutely crucial. But much easier said than done, my friend.
Station Infestation: Extra Slimy DEMO
Status | In development |
Author | trepidgames |
Genre | Action |
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